- #AUTODESK MAYA 2014 TUTORIAL HOW TO#
- #AUTODESK MAYA 2014 TUTORIAL SOFTWARE#
Using the Rotate tool, rotate the curves so that the curves are as close as possible to the shape of the character. The reference point will move to the center of the group, which will make it easier for you to work with it. You can rename the created group in the Outliner window. Positioning curves for a character with exaggerated shapes Using standard displacement tools, place the curves as close as possible to the character, without crossing it.
Make sure that the group is highlighted. The reference point will move to the center of the group, which will make it easier to move it. You can name a group in the Outliner window. Select the curves that make up the strip. Positioning of curves on a realistic figure If the character’s shapes are exaggerated, you may need to resort to the snap mode. For a realistic model, you can simply draw the plane curves in front and behind the body. In general, it is best to position the curves as close to the body as possible, without crossing it. The last point has a control point in its center. On the Modify menu, click Center Pivot. In the Outliner window, rename the group. Press the Ctrl-g keys to create the group. Two obtained groups can be grouped among themselves and call it Pattern. Then group the curves of the back and name it shirt Back. For example, if you make a shirt, you can group the curves that form the front of the shirt and name the resulting shirtfront group. Grouping curves in Maya – a good way to order the details of clothing. #AUTODESK MAYA 2014 TUTORIAL SOFTWARE#
Read more about the software in Autodesk Maya 2019 Book By Prof.Grouping curves in Cloth (Autodesk Maya 2014) This is very helpful for making terrain, mountain, and organic modelling. To blend and smooth out the selection, hold down the B key, then you can click the middle mouse button and gently drag right to increase the selection or left to decrease. Next, press B Soft Selection mode is displayed and selection change where yellow is the strongest and it falls off to red which is the weakest.
Easy way to work in Soft selection mode, select the model in viewport and Right-click and choose the Vertex option. Now, set the gizmo and press the W key to move the object or press the R key to rotate the object. #AUTODESK MAYA 2014 TUTORIAL HOW TO#
Select the object in the viewport and press the INSERT key the gizmo is displayed. Ready to start making stunning, realistic effects in Bifrost Learn how to use 5 Bifrost graphs to make procedural snow, cloud, smoke plume, fire, and sand effects.
Easy way to set the Pivot point to move and rotate. Now hold down the V key then middle mouse button and move to any other vertex in same model. Next, select the vertex you want to snap. Easy way to snap the vertex in Maya, select the model and Right-click the flyout is displayed. Now, you can freely pivot the camera around that area. Now select a few vertex or faces in that area where you want focus the camera and press F key. To do this easy way first select the model and Right Click the flyout is displayed. When you set the camera in Maya and focus a particular area is difficult task. Useful Tips and Tricks for Maya 2019 Software Now you can select Vertices, Faces and Edges without going into their respective modes) (Select the object and Right-click on the viewport the flyout is displayed and select "Multi" option from the flyout.